uhhhh i grind, take is at my own time, then later once i get to the last dungeon i procrastinate and put it in my backlog, then i never beat it...8D
JustThisOneMay 22, 2011
LOL. Same here. JRPGs have this terrible habit of having incredibly stupid or time consuming puzzles in the final dungeon. So most of the time, I play games till I get to the final dungeon, get frustrated and stop.
Then I come back a couple months later an beat it.
The real problem is what happens before, namely loosing your will for life while grinding 100+ hours for 3-4 levels(why else are JRPGs so long?), just to unlock the final move of your characters, because the endboss is level infinity or the like. >_> The Dungeon puzzles are actually what is the most fun about the gameplay in JRPGs, for me at least~
JustThisOneMay 22, 2011
I'm usually okay with them. But when they're platforming related, math related, or water temple-like, I rage quit. Most final dungeons are like that. :<
What I will say though, is that hard mode on JRPGs is usually just the same game, but giving stat increases to everything and maybe an extra special move or something. That's why people grind so intensely for them, because at a normal level - you just don't do damage. (I kept doing 1 damage for Tales on Unknown mode. WHAT.)
Instead, JRPGs should increase the difficult by making the AI smarter or more unpredictable in harder modes.
Grind Fest or it just isnt an RPG. If theres no grinding then I might as well be playing an Action Adventure game. Story is vital and only at near end game do I use repels.
Then I come back a couple months later an beat it.
What I will say though, is that hard mode on JRPGs is usually just the same game, but giving stat increases to everything and maybe an extra special move or something. That's why people grind so intensely for them, because at a normal level - you just don't do damage. (I kept doing 1 damage for Tales on Unknown mode. WHAT.)
Instead, JRPGs should increase the difficult by making the AI smarter or more unpredictable in harder modes.